*** Your browser doesn't support CSS - the page was automatically degraded to structure only. ***
Magyar változat

Party information

Date
2006. October 6-8.
Location
Táncsics Mihály Művelődési Ház
1238 Budapest, Grassalkovich u. 122-124 (Soroksár)
GPS: 47.4022, 19.1131
Entry fee
2500 HUF (around 9 Euros, ladies get in for free, but voting is only allowed with a valid ticket)

What's this party about?

screenshot
Exceed - Hell; winner of the Function 2005 256b compo
screenshot
Traction - SSRI; winner of the Function 2005 64k compo
screenshot
Exceed - Poison Ivy; winner of the Function 2005 wild compo, later also awarded with a Scene.org Award
function 2006 (a.k.a. function:06 or f6) is currently the only existing Hungarian demoscene party; a computer-related event where fans of digital art compare their skills, exchange experiences and thoughts, and socialize in general.
At the party we welcome both the "oldskool souljah's" of the scene and beginners likewise. Don't be afraid that you don't know anyone yet or already; Hungarian demoscene has been a friendly group who's happy to see comebacks and newcomers alike.
To avoid any misconceptions: this is event is NOT a LAN-party, it is not worth to attend just because you want to play the same games you can play at home as well. You (hopefully) won't get tar-and-feathered if you do, but we'd like to note that you WILL probably miss the essence of the party.
However, if you're interested in a subgenre of computer technology which is mostly ignored by the public, then we'll be happy to see you at Function 2006!

What's the demoscene?

The politically correct definition of the demoscene is "underground subculture creating realtime non-interactive multimedia presentations".
What does this mean in an intelligable way? A demo is somewhere inbetween a game and an animated short movie or a music video; while the visuals resemble the latter, technically it's closer to the former: demos run in "real time", which means that while the movie's every frame is calculated and stored once, the frames of the demo are calculated and displayed during that fraction of a second, when we are watching it. The demo is much like a theatrical play, everything is happening before our very eyes, while we spectate, and as during a play, demos can employ entropy as well; some demos look different upon every execution. This also has the advantage of while movies being hundreds of megabytes, demos are much smaller, often not larger than 64 or 4 kilobytes.
Demoscene is the group of artists who create these demos. Members of the scene are coders, musicians, graphic artists, 3D modellers, or simple laymen who, although not taking part of the actual production, simply like demos and being around the people involved.

More information about the demoscene can be found at: